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Double dragon video game characters8/15/2023 ![]() ![]() Has faster attacks than his brother Jimmy. In his transformed form, he wears a blue martial arts gi. Billy has blond hair and wears a blue and red casual outfit in his default form. In the home versions, both Duke and Shuko are playable by entering a secret code.īilly Lee - Voiced by Hikaru Midorikawa The younger Lee brother, Billy is a master of the martial arts style Sousetsuken, a combination of numerous martial arts style learned by Billy and his brother, Jimmy. In the single-player mode, the player competes against all ten of the regular characters (including a clone of their own) before facing against Duke and Shuko in the game's last two matches. There are ten regularly selectable characters in the game and two boss characters, for a total of twelve characters. However, the game's characters are depicted in a more anime-like style and only five of the game's twelve fighters are actually featured in the movie Burnov and Duke are from previous Double Dragon games and rest were created specifically for this game. This includes the appearances of a submerged Hollywood, the Dragon Mobile vehicle, Billy and Jimmy's ability to transform themselves and the inclusion of Koga Shuko as the game's final boss. The characters and stages are inspired by the Double Dragon movie featured prominently in the game's intro. "Charge moves" are usually performed by executing the command of a regular special move and pressing two attack buttons simultaneously at the end instead of just one. ![]() The less health the character has, the quicker it will fill up. The player's character and his opponent have a super move meter called the "charge meter", which is overlaid on the character's remaining health. Instead, there are four attack buttons of varying strength and speed, which can perform punches or kicks depending on the character's position. One of the unique aspects of Double Dragon is the lack of specific punch and kick buttons like most fighting games. In Double Dragon II he gained the ability to wield grenades, putting his throwing animation to use in that game.Īn unused palette loaded during the Marian kidnapping sequence, intended for the basic enemy types (Williams, Rowper, and Abobo), as well as the first boss.The game plays like a conventional fighting game of its time, that is battles are one-on-one and conducted on best two-out-of-three matches. The boss has a full set of sprites performing almost every possible action that can be carried out by the player, despite the fact that he cannot pick up or use any weapon either, making every sprite where he is swinging, throwing or kicking down something unused. The Mission 2 boss (later named Jeff in the Master System version), likewise, is a head swap of the Lee brothers themselves. The sequel's equivalent character would gain this ability. oil drum, large boulders, or cardboard boxes), an ability that only the bald Abobo has in the actual game. The boss has sprites for lifting and throwing large objects (i.e. ![]() In the actual game, this move is used only by the mohawked variants of this enemy (the boss in Missions 1 and 3), not the standard bald version.Īs stated above, the boss of Missions 1 and 3 (shown here in his Mission 1 palette) is a head swap of Abobo who sports a mohawk and a full beard. Linda performing an elbow strike, an unused move that was also incorporated to her in Double Dragon II.Īnimation frames of Abobo performing the two-handed-slap technique. The standing knee kick is another unused technique for the Lee brothers that was later implemented in Double Dragon II. The full rotation was later implemented in the sequel. The player's spin kick was supposed to do a full rotation instead of merely serving as a backward jump kick (only the first two frames seen here are used). However, the vertical scrolling stops after a certain point, making only the lower portion of the billboard (just below Kunio's eyes) visible. Presumably meant for the Japanese version's title screen, but in the actual game, it uses the same logo as the international releases.Ī billboard advertising Nekketsu Kouha Kunio-kun (the Japanese version of Renegade) can be seen atop the building in Mission 1 just before the boss battle. The game's name, Double Dragon (ダブルドラゴン), rendered in katakana characters (phonetically spelling out "Daburu Doragon"). that made the game really tough until everyone figured out that they could 1CC it using only the elbow attack. Known for its long backgrounds that made the stages feel connected and its harsh enemy A.I. Technos Japan's groundbreaking follow-up to Renegade that introduced co-op play to the belt-scrolling beat-'em-up genre. ![]()
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